Spoiler
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Nah Kali Ini Saya akan membahas SC Face Direction.
Langsung Aja Ya:
Spoiler
#include <windows.h>
#include "stdio.h"
#include "stdlib.h"
//************************************************************************************************************************//
LPTSTR NoName = "PointBlank.i3exec";
//************************************************************************************************************************//
int snHDD (void)
{
}
UCHAR szFileSys[255],szVolNameBuff[255];
DWORD dwMFL,dwSysFlags;
DWORD dwSerial;
LPCTSTR szHD = "C:\\";
//========================Offset=========================//
#define OFS_Facing 0x3B5FE5
#define ByPassHS 0x99
//==========================BYTE============================//
BYTE ByteFacingON[4]= {0x00, 0x00, 0x00, 0x00};
BYTE ByteFacingOFF[4]= {0xFF, 0xFF, 0x79, 0x3C};
//==========================BYTE============================//
//************************************************************************************************************************//
char __fastcall LuthfiKudo(void* address, int* val, char bytes)
{
DWORD Luthfi, CooL;
VirtualProtect(address, bytes, PAGE_EXECUTE_READWRITE, &Luthfi);
memcpy(address, val, bytes);
VirtualProtect(address,bytes,NoName,&CooL);
return -1;
}
//*************************************************Magnet,Ghost***************************************************//
void FacingON(){
DWORD FacingOn = 0;
DWORD CheatCalled = 5/3;
CheatCalled = (DWORD)GetModuleHandleA(NoName)+ ByPassHS;//Offset ByPass HackShield Untuk di Called Ajja
if (CheatCalled > 0) {
FacingOn = (DWORD)GetModuleHandleA(NoName)+ OFS_Facing;
LuthfiKudo((void *)(FacingOn),(void*)(PBYTE)ByteFacingON, 4);
}
}
void FacingOFF(){
DWORD FacingOff = 0;
DWORD CheatCalled = 5/3;
CheatCalled = (DWORD)GetModuleHandleA(NoName)+ ByPassHS;//Offset ByPass HackShield Untuk di Called Ajja
if (CheatCalled > 0) {
FacingOff = (DWORD)GetModuleHandleA(Luthfi)+ OFS_Facing;
NoName((void *)(FacingOff),(void*)(PBYTE)ByteFacingOFF, 4);
}
}
//*************************************************End ^_^********************************************************* ********************//
/*==================================Batas Cheat====================================*/
DWORD __fastcall Luthfix(LPCVOID MCR)
{
while (1) { /*Memulai Cheat/
/*==================================Hotkey=========================================*/
if(GetAsyncKeyState(VK_HOME)&1){ //Hotkey Home
MessageBeep(0);
FacingON();
}
if(GetAsyncKeyState(VK_END)&1){ // Hotkey End
MessageBeep(0);
FacingOFF();
}
/*==================================Hotkey=========================================*/
{
}
Sleep (10);
}
return (0);
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
switch(dwReason)
{
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(hDll);
/*GetVolumeInformation(szHD,(LPTSTR)szVolNameBuff,255,&dwSerial, &dwMFL,&dwSysFlags,(LPTSTR)szFileSys,255);
if (dwSerial== MyHW_ID){
MessageBox (0, "|============•••HWID Is Registered•••============|","NayZ",MB_ICONINFORMATION) ;
}else{
MessageBox (0, "|============•••HWID Is Not Registered•••============|","LonGor",MB_ICONSTOP);
ExitProcess(0);
}*/
MessageBox (0,"oooJUST FOR YOUooo","No Name", MB_OK);
MessageBox (0,"Credit :SincHanz a.k.a Sahdan \nFitur : * facing Direction ( Semua Player Menghadap Ke Samping ) \n Hotkey : Home : Facing On \n End : Facing Off"©Credit By Sahdan", MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Luthfix, 0, 0, 0);
ShellExecute(NULL, "open", "http://snutz.us/",NULL,NULL,SW_SHOWNORMAL);
{
Sleep (5);
}
break;
}
char strDLLName [_MAX_PATH];
GetModuleFileName(hDll, strDLLName , _MAX_PATH);
if (strstr(strDLLName, "Noname.dll") <= 0) {
// Notice Kalau DLL Sudah di Rename
MessageBox(0, " No No No~ Kembalikan Nama dll ini kesemula yaitu sahdan.dll", "Leecher", MB_OK + MB_ICONSTOP );
ExitProcess(0);//Stop PB
}
}
#include "stdio.h"
#include "stdlib.h"
//************************************************************************************************************************//
LPTSTR NoName = "PointBlank.i3exec";
//************************************************************************************************************************//
int snHDD (void)
{
}
UCHAR szFileSys[255],szVolNameBuff[255];
DWORD dwMFL,dwSysFlags;
DWORD dwSerial;
LPCTSTR szHD = "C:\\";
//========================Offset=========================//
#define OFS_Facing 0x3B5FE5
#define ByPassHS 0x99
//==========================BYTE============================//
BYTE ByteFacingON[4]= {0x00, 0x00, 0x00, 0x00};
BYTE ByteFacingOFF[4]= {0xFF, 0xFF, 0x79, 0x3C};
//==========================BYTE============================//
//************************************************************************************************************************//
char __fastcall LuthfiKudo(void* address, int* val, char bytes)
{
DWORD Luthfi, CooL;
VirtualProtect(address, bytes, PAGE_EXECUTE_READWRITE, &Luthfi);
memcpy(address, val, bytes);
VirtualProtect(address,bytes,NoName,&CooL);
return -1;
}
//*************************************************Magnet,Ghost***************************************************//
void FacingON(){
DWORD FacingOn = 0;
DWORD CheatCalled = 5/3;
CheatCalled = (DWORD)GetModuleHandleA(NoName)+ ByPassHS;//Offset ByPass HackShield Untuk di Called Ajja
if (CheatCalled > 0) {
FacingOn = (DWORD)GetModuleHandleA(NoName)+ OFS_Facing;
LuthfiKudo((void *)(FacingOn),(void*)(PBYTE)ByteFacingON, 4);
}
}
void FacingOFF(){
DWORD FacingOff = 0;
DWORD CheatCalled = 5/3;
CheatCalled = (DWORD)GetModuleHandleA(NoName)+ ByPassHS;//Offset ByPass HackShield Untuk di Called Ajja
if (CheatCalled > 0) {
FacingOff = (DWORD)GetModuleHandleA(Luthfi)+ OFS_Facing;
NoName((void *)(FacingOff),(void*)(PBYTE)ByteFacingOFF, 4);
}
}
//*************************************************End ^_^********************************************************* ********************//
/*==================================Batas Cheat====================================*/
DWORD __fastcall Luthfix(LPCVOID MCR)
{
while (1) { /*Memulai Cheat/
/*==================================Hotkey=========================================*/
if(GetAsyncKeyState(VK_HOME)&1){ //Hotkey Home
MessageBeep(0);
FacingON();
}
if(GetAsyncKeyState(VK_END)&1){ // Hotkey End
MessageBeep(0);
FacingOFF();
}
/*==================================Hotkey=========================================*/
{
}
Sleep (10);
}
return (0);
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
switch(dwReason)
{
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(hDll);
/*GetVolumeInformation(szHD,(LPTSTR)szVolNameBuff,255,&dwSerial, &dwMFL,&dwSysFlags,(LPTSTR)szFileSys,255);
if (dwSerial== MyHW_ID){
MessageBox (0, "|============•••HWID Is Registered•••============|","NayZ",MB_ICONINFORMATION) ;
}else{
MessageBox (0, "|============•••HWID Is Not Registered•••============|","LonGor",MB_ICONSTOP);
ExitProcess(0);
}*/
MessageBox (0,"oooJUST FOR YOUooo","No Name", MB_OK);
MessageBox (0,"Credit :SincHanz a.k.a Sahdan \nFitur : * facing Direction ( Semua Player Menghadap Ke Samping ) \n Hotkey : Home : Facing On \n End : Facing Off"©Credit By Sahdan", MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Luthfix, 0, 0, 0);
ShellExecute(NULL, "open", "http://snutz.us/",NULL,NULL,SW_SHOWNORMAL);
{
Sleep (5);
}
break;
}
char strDLLName [_MAX_PATH];
GetModuleFileName(hDll, strDLLName , _MAX_PATH);
if (strstr(strDLLName, "Noname.dll") <= 0) {
// Notice Kalau DLL Sudah di Rename
MessageBox(0, " No No No~ Kembalikan Nama dll ini kesemula yaitu sahdan.dll", "Leecher", MB_OK + MB_ICONSTOP );
ExitProcess(0);//Stop PB
}
}
Yang sudah SC Namun Offset nya dah BT ,buka
Spoiler
AOB NO RESPAWN = 69 6D 65 00 52 65 73 70 61 77 6E 54 69 6D 65 34 76 73 34 00 >> 3CDF0C
AOB NO RESPAWN2 = 69 6D 65 34 76 73 34 00 49 6E 76 69 6E 63 69 62 6C 65 54 69 >> 3CDF18
AOB DEFUSE = 00 00 00 A0 8A 40 00 00 E0 40 00 40 50 44 00 00 82 42 00 C0 >> 3C715A
AOB INVICIBLE = 00 00 80 40 69 33 45 6C 65 6D 65 6E 74 42 61 73 65 00 00 00 >> 3C6DBC
AOB INVICIBLE2 = 6C 65 54 69 6D 65 00 00 49 6E 76 69 6E 63 69 62 6C 65 54 69 >> 3CDF28
AOB INVICIBLE3 = 6C 65 54 69 6D 65 34 76 73 34 00 00 00 00 00 00 76 6F 69 64 >> 3CDF38
AOB DEATHFLY = 47 72 61 76 69 74 79 00 53 6C 65 65 70 4C 69 6E 65 61 72 00 >> 3CBEAC
AOB GHOST = 42 70 44 61 74 61 20 21 3D 20 4E 55 4C 4C 00 00 00 41 73 73 >> 3B4CCF
AOB GHOST2 = 6F 12 83 42 70 44 61 74 61 20 21 3D 20 4E 55 4C 4C 00 00 00 >> 3B4CCC
AOB MAGNET = FF FF 79 3C 76 6F 69 64 20 5F 5F 74 68 69 73 63 61 6C 6C 20 >> 3B4FE8
AOB JUMP = 00 00 00 00 00 00 E0 3F 53 74 72 69 6E 67 00 00 53 54 42 4C >> 3B7860
AOB DARAH = 53 65 74 20 68 70 00 00 00 00 00 00 00 00 00 00 00 00 00 00 >> 3BFDA0
AOB AUTOKILL = 53 65 74 20 6B 69 6C 6C 20 63 6F 75 6E 74 00 00 00 00 00 00 >> 3BFCA0
AOB ULTIMATK400 = 53 65 74 20 67 72 65 6E 61 64 65 20 6C 69 6D 69 74 00 00 00 >> 3BFE20
AOB BOTAKEXPRET = 53 65 74 20 67 72 61 64 65 00 00 00 00 00 00 00 00 00 00 00 >> 3BFC60
AOB BYPASSNOTICE = 53 68 6F 77 20 6E 6F 74 69 63 65 00 00 00 00 00 00 00 00 00 >> 3BFC20
AOB GRAVITY = 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 7C 15 >> 3B40A6
AOB RPG MODE = 52 4F 43 4B 45 54 5F 4C 41 55 4E 43 48 45 52 5F 52 50 47 37
Cari Sendiri Ya!
AOB NO RESPAWN2 = 69 6D 65 34 76 73 34 00 49 6E 76 69 6E 63 69 62 6C 65 54 69 >> 3CDF18
AOB DEFUSE = 00 00 00 A0 8A 40 00 00 E0 40 00 40 50 44 00 00 82 42 00 C0 >> 3C715A
AOB INVICIBLE = 00 00 80 40 69 33 45 6C 65 6D 65 6E 74 42 61 73 65 00 00 00 >> 3C6DBC
AOB INVICIBLE2 = 6C 65 54 69 6D 65 00 00 49 6E 76 69 6E 63 69 62 6C 65 54 69 >> 3CDF28
AOB INVICIBLE3 = 6C 65 54 69 6D 65 34 76 73 34 00 00 00 00 00 00 76 6F 69 64 >> 3CDF38
AOB DEATHFLY = 47 72 61 76 69 74 79 00 53 6C 65 65 70 4C 69 6E 65 61 72 00 >> 3CBEAC
AOB GHOST = 42 70 44 61 74 61 20 21 3D 20 4E 55 4C 4C 00 00 00 41 73 73 >> 3B4CCF
AOB GHOST2 = 6F 12 83 42 70 44 61 74 61 20 21 3D 20 4E 55 4C 4C 00 00 00 >> 3B4CCC
AOB MAGNET = FF FF 79 3C 76 6F 69 64 20 5F 5F 74 68 69 73 63 61 6C 6C 20 >> 3B4FE8
AOB JUMP = 00 00 00 00 00 00 E0 3F 53 74 72 69 6E 67 00 00 53 54 42 4C >> 3B7860
AOB DARAH = 53 65 74 20 68 70 00 00 00 00 00 00 00 00 00 00 00 00 00 00 >> 3BFDA0
AOB AUTOKILL = 53 65 74 20 6B 69 6C 6C 20 63 6F 75 6E 74 00 00 00 00 00 00 >> 3BFCA0
AOB ULTIMATK400 = 53 65 74 20 67 72 65 6E 61 64 65 20 6C 69 6D 69 74 00 00 00 >> 3BFE20
AOB BOTAKEXPRET = 53 65 74 20 67 72 61 64 65 00 00 00 00 00 00 00 00 00 00 00 >> 3BFC60
AOB BYPASSNOTICE = 53 68 6F 77 20 6E 6F 74 69 63 65 00 00 00 00 00 00 00 00 00 >> 3BFC20
AOB GRAVITY = 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 7C 15 >> 3B40A6
AOB RPG MODE = 52 4F 43 4B 45 54 5F 4C 41 55 4E 43 48 45 52 5F 52 50 47 37
Cari Sendiri Ya!
Atau Buka Ini:
Spoiler
#define No_Respawn 0x3CEEFC
#define No_Respawn_Map_4vs4 0x3CEF08
#define Pasang 0x3D2031
#define Defuse 0x3C8158
#define InvicibleTime 0x3C6DC0
#define InvicibleTime_4vs4 0x3CDF18
#define InvicibleTime_4vs4b 0x3CDF28
#define Gravity_On 0x3C0578
#define Gravity_Off 0x3C0578
#define Magnet 0x3CDEA4
#define GhostMode 0x3B5CCC
#define BUG 0x3B4CF0
#define OFS_Gravity 0x3B40A6
#define AMMO 0x154E57
#define WallShot 0x3B50A6
#define BomB 0x3CDECC
#define BomArea 0x3B49F6
#define Bomberman 0x3BFE20
#define AutoHS 0x3CABD7
#define AutoKill 0x3BFCA0
#define ByPassHS 0x99
#define No_Respawn_Map_4vs4 0x3CEF08
#define Pasang 0x3D2031
#define Defuse 0x3C8158
#define InvicibleTime 0x3C6DC0
#define InvicibleTime_4vs4 0x3CDF18
#define InvicibleTime_4vs4b 0x3CDF28
#define Gravity_On 0x3C0578
#define Gravity_Off 0x3C0578
#define Magnet 0x3CDEA4
#define GhostMode 0x3B5CCC
#define BUG 0x3B4CF0
#define OFS_Gravity 0x3B40A6
#define AMMO 0x154E57
#define WallShot 0x3B50A6
#define BomB 0x3CDECC
#define BomArea 0x3B49F6
#define Bomberman 0x3BFE20
#define AutoHS 0x3CABD7
#define AutoKill 0x3BFCA0
#define ByPassHS 0x99
Jangan lupa kasih creditnya.
Segitu Saja Ya!
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